I recently acquired the iRevolver app for my iPhone. It has done a wonderful job settling disputes and providing gambling action. Most recently, I used the app to settle a round of drinks with friends. Usually we play credit-card roulette, but this was a bit more novel. Here was the specifics of our game:
The revolver has six chambers. I loaded one bullet. Four of us randomly selected the order of the game and each person has a choice when it is was his/her turn: 1) pull the trigger or 2) spin the cylinder and then pull the trigger.
I was the second player, "P2", and lost on turn number 6. Everybody spun the cylinder when it was his/her turn. Naturally, since our game allowed a strategic decision to be made (whether to spin or not spin the cylinder) I was curious whether one could use this decision to their advantage for future rounds.
A few things to note about this game:
1. Let the random variable X be the number of turns it takes until the single bullet is fired. Then, the Probability Density Function of X is
1. Let the random variable X be the number of turns it takes until the single bullet is fired. Then, the Probability Density Function of X is
$PDF(x)=\frac{1}{6}*(\frac{5}{6})^{x-1}$ where $1 \leq x < \infty$
and
$E[X]=\sum_{i=1}^{\infty}i*PDF(i)$
or more elegantly
$E[X] = \frac{1}{6}*1+\frac{5}{6}*(E[X]+1)$
so
so
$E[X] = 6$
2. $P(X>4) \cong \frac{1}{2}$. Since,
$P(X>4) = 1-P(X \leq 4) = 1-PDF(1)-PDF(2)-PDF(3)-PDF(4) = 0.48225$
These artifacts of the game made a one-bullet-per-cylinder game a fun choice for four people.
Back to answering the question about using the strategic decision to your advantage, I've created the below table which lists all possible bullet formations given a six cylinder chamber and the probabilities of losing when spinning vs not spinning the cylinder -- given you do not go first; therefore you are given new information about the bullet setup from the fact the player before you did not lose. [#_of_bullets, cylinder_setup, $P(lose\ |\ no\ information) = P(lose\ |\ spin)$, $P(lose\ |\ no\ spin\ \&\ P-1\ win)$):
Back to answering the question about using the strategic decision to your advantage, I've created the below table which lists all possible bullet formations given a six cylinder chamber and the probabilities of losing when spinning vs not spinning the cylinder -- given you do not go first; therefore you are given new information about the bullet setup from the fact the player before you did not lose. [#_of_bullets, cylinder_setup, $P(lose\ |\ no\ information) = P(lose\ |\ spin)$, $P(lose\ |\ no\ spin\ \&\ P-1\ win)$):
0 (......) 0.00000 0.00000
1 (o.....) 0.16667 0.20000
2 (oo....) 0.33333 0.25000 *
2 (o.o...) 0.33333 0.50000
2 (o..o..) 0.33333 0.50000
3 (ooo...) 0.50000 0.33333 *
3 (o.oo..) 0.50000 0.66667
3 (o.o.o.) 0.50000 1.00000
4 (oooo..) 0.66667 0.50000 *
4 (ooo.o.) 0.66667 1.00000
4 (oo.oo.) 0.66667 1.00000
5 (ooooo.) 0.83333 1.00000
6 (oooooo) 1.00000 1.00000
The asterix symbolize the instances where $P(lose\ |\ spin) > P(lose\ |\ no\ spin\ \&\ P-1\ win)$. So, there is an advantage to be had: when using two, three or four bullets set consecutively in the cylinder, don't spin when following a person who didn't lose.
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